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Leboyo56

10 Game Reviews w/ Response

All 50 Reviews

A revolutionary game with heart that has been left behind in the shadows of gamers who let it slip through their fingers.

Starogre responds:

Who are these gamers with slippery fingers? We gotta help them out!

Deathink you do realize you'll obviously now have to do a game like this for the other three seasonal pixel posters Pox made right? You can't just NOT do it after this awesome beginning.

deathink responds:

:D maybe...

Amazing game and quite possibly my favorite racer on the internet, but why'd it take you more than a year to submit it on Newgrounds?

SoulGame responds:

Hey you know the Soul Driver history, don't you ? ;)
One year ago, I haven't been able to release the game on Newgrounds, due to code issues. So, as Newgrouds evolved since, I decided to make it work !

Hey, my keyboard stopped screwing up for once! At first there was still a lot of key input lag, but it miraculously vanished and I was finally able to complete the game after so many rage quits, at 100% of course. Very fun game, along with it being original too. If you make a sequel you should make more of the objects interactive, like the basketball. Maybe even add some minigames to a few items?

NoLanLabs responds:

Great to hear. A sequel just might be in the works...

Yes, the game is very fun, but involves a bit of luck with how the enemies spawn and if you just happen to be moving in the right way to avoid them. Also it only mainly involves the 'never stop moving away from enemies and never let go of the fire button' maneuver that works most of the time and turns the difficulty into kind of an artificial, more-or-less there sort of form, on normal at least. And here's some trivia I think is interesting: while this game has a 4.05 rating here, it has a measly 3.26 rating on Kongregate, though both versions have around the same amount of plays and the game was even sponsored by Kong.

Kajenx responds:

Haha, I gave up trying to figure out what kind of game Kong likes a while ago. ^^ Though, I think for the most part, they like easy games.

Very well made!

I got this out of judgment yesterday and came back today just to play it and see how it was doing. Now that's an example of a good first attempt at Flash! I love the old-school gameplay, and even though it has been done multiple times before, I can't get enough. This tribute to the somewhat well known genre makes me think of another first-time game that was submitted today called Genesis. It is a homage to the online-classic Doodle God, and although it doesn't add anything new to the creation genre, it does well at giving more content to players who love that type of game. This does just that, it is an addictive run-through of something many love and would hate to see disappear, and although nothing new is added, there's enough novelty to make it feel special.

LegitFerret responds:

thanks man i have a excape game comeing out soon and a obstical maze type game hope you continue to play my games i make:) thnks

Pretty good

The game itself is fun and enjoyable, but I honestly didn't think it was very special or anything. The battle gameplay is too similar to Patapon, except instead of using unique beat-oriented button presses, you just click commands. The most special thing this game has to call its own is the graphics, which are charming and simple and have never lagged for me. Making and using summons is cool and all, but not being able to save my last summon made me nervous about creating a new one out of the material I just got. The fallback command seemed a bit too last-resort, as it's purpose is to back away when an enemy does a powerful attack, but it is never very clear when an enemy is going to use one. Overall the achievements and charming style made it stand out to me, and because there really hasn't been a full-fledged copy of Patapon, I can't call the game derivative, yet the gameplay still didn't feel unique. I hope you make a sequel!

nerdook responds:

maybe one day. working on something else at the moment!

The grand successor has cometh!!

Everything about this game is amazing. After playing it on Kongregate, I was willing enough to play it here again just for the heck of it. That, and the fact it now holds the record on Newgrounds for the Flash with the most medals in it-50 in total. The most notable addition is the ability to walk around in world that whole-heartedly makes fun of RPG over-land cliches, which is the style of humor the series is so well known for.
The change isn't for everyone, as some don't feel like walking around and doing almost pointless (yet amusing) side-quests and would rather go straight to the next battle instead, which is what the last two entries in the series did, yet the lack of a store in the middle of the games made it hard to keep going if you were in desperate need of supplies. This is why I completely accept this not-really-new way of maneuvering. You needed a very good working strategy to make it through EBF 1 and 2 alive, classifying both as hard-core RPGs despite their laid-back style. Epic Battle Fantasy 3 goes for a more accessible route and lets players get ready for the next battle and explore the numerous tasks (and medals) at their own pace, eliminating any sense of hurry, especially because the inn is free.
As usual, the graphics and sound are great, with the distinctive cutesy visual style that can make any fan recognize it as being by matt-likes-swords, besides the obvious 3 in the title. The music is top-notch, and somehow even it feels like it is making fun of the regular RPG soundtrack.
The refined skill system is great and feels even better than the ones of the last games, and learning and using a new Limit Break move is ever satisfying, though the menu does look a bit over overwhelming and cluttered to new-comers, as the symbols for each skill look a bit abstract and don't perfectly match the skill itself, though it is not a huge issue.
Battling is as fun as ever, and the fact that you know you aren't going to have to face another wave (at least, most of the time) right after is a huge relief. Bosses and enemy design alike is still great, and each variation for the same species still look fresh and cool. However, I feel a different strategy could have been used for the bosses than the regular enemies; it would have made them more epic, like if you had to find the exact place on the boss to attack, or found that healing it (like if it were a dark monster) weakens it, and then you could attack it.
Overall, I give 9.5 of 10 and 4.5 of 5. The third, and hopefully not the last, entry of EBF breathes fresh air into the series with the ability to walk around. It stills retains and hones its other facets that made it so unique from other RPG's, like proving how standing behind a pig and spamming space-bar is so funny. If you are looking for an RPG that stands out from the pack, then just click play.

matt-likes-swords responds:

Thank ye.

Cool

I am an addict for medals, seriously, you should see my account. Anyways, this wasn't much of a flash, but was still interesting enough to go through and look at every single piece of it. However, I do suggest updating this (or make a second) with a mini-game like sample that has medals in it. Not only would it add value to the flash itself, but it would serve as a better tutorial for people who are just starting to figure out what medals even are.

EventHorizon responds:

true, thanks for your advice, however, this flash update it when it leaves the big game LARRY: And The Gnomes!!!, thanks for your comment!

funny

I didn't like this as much as the first one, as it was a lot shorter and not as fluid, so I want to see another sequel. Oh, you have to press the left arrow key on the fourth fire jump, not the up arrow, I finally realized that after about 15 tries thinking 'what the heck?' I'm going to play the game again when the medals are up, I've earned about five so far. Let's just hope I can re-earn the same medals once they actually have points. If I can't, that would be a waste of medals.

Fro responds:

The people who fail to read the author comments upset me very much. :(

Especially when it's the first line of the author comments. (And the second... and the third...)

FOR THE LAST PART OF THE SEQUENCE PUSH THE LEFT ARROW. SORRY FOR THE CODING MISTAKE!
FOR THE LAST PART OF THE SEQUENCE PUSH THE LEFT ARROW. SORRY FOR THE CODING MISTAKE!
FOR THE LAST PART OF THE SEQUENCE PUSH THE LEFT ARROW. SORRY FOR THE CODING MISTAKE!

Streetlights are no guarantee from assassins in the dark. You are one false move from losing everything you are! Sat along a busy wall of senses, it's a smoke screen. With slight trepidation, it must have eluded your memory...
-Song, Dinosaur Dance Floor

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