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Leboyo56

50 Game Reviews

10 w/ Responses

Dead Baby joke

Sure, the game was fun and hilarious in concept, but it was all too short. The first gun was also the best to stick with as the others didn't have as great accuracy and took twice as long to load. If they were evened out and the game itself lengthened, this would be at least a nine, but because it's such an awesome WTF kind of joke I'll let those negatives slide and give an eight. Now, for the REAL reason I wrote this review for. None of the medals sent! I have all awards in-game, but nothing on my profile and they're still locked on this game page. I've seen others, aka D-Sun himself, with them, so it's not like they're (hopefully) broken. This is a phenomena even stranger than the game itself...

Poptart Good

Why don't this game has medals?! I'm flippin' asparagus without them! ~Huff huff~ Need...sugar...badly... Actually, maybe not. Bach to game! Nyan Nyan Nyan nyannyannyannyan...

Nothing original

But it's still pretty fun. Though I've seen other games with some similarity to this, mainly Karoshi:Suicide Salaryman, this game also gets the genre down really well. It has a good difficulty, challenging but not annoying, and I always felt a little disappointed in myself when I finished a level without collecting the coin, though it's not like they do anything (from what I've seen). To sum it up, I had a great time and that's all that matters. I do have to say that the whole thing felt a little empty, considering there's only 20 levels, so maybe you could add achievements? I don't know, but if you did, I'd be playing this all over again.

Good...but not great

Although this definitely isn't the next Super Meat Boy (sorry!), I think you have the platforming genre down quite well, I have to admit. The only thing that made trying to get Bob from being burnt to a crisp by the ever-rising lava difficult and frustrating were the controls. I know there are a lot of areas that are flooded with an unfair amount of enemies as well, but those I could see clearly were added to enhance the already hardcore platforming style of the game. At least Bob doesn't die in one hit! That's a sure relief. But what did make it seem like Bob was a big wussy was that he would lose health rapidly if he fell too far because the controls were too stiff when trying to jump from one narrow section of platforms to the next without getting Bob's head stuck on the rocks above him, and then they were too slippery when trying to run away from a pack of enemies. Combining them into one situation where you have to quickly get away from a large group of enemies in a narrow alcove with only one way to jump, usually filled with rocks in all directions to get stuck on, is completely the most annoying part. Walking out of a case like I just explained with at least three pieces of health left is extremely hard to do.
Other than tightening up the controls a bit, I didn't find anything else wrong with the game, and for those saying he has bad grammar, you should realize Newgrounds is open to people from all countries around the world. I see this game as one of those rare diamonds in the rough, and maybe Bob and his crew were digging for something like this before that stupid lava came and rudely interrupted him. Chao! Or...bye, in whatever language you speak.

Woot! My 60th review!

I found this game strangely addicting. Cuteness aside, I thought this was originally just going to be a game I would play only for the medals and then never return to, but that was before I realized there is a somewhat awkward appeal to it. Though I wouldn't really want to be seen playing a game with such bubbly charm as this in front of all my friends who think they're all fo' gangsta and what-not tough-guy crap, I found myself clicking the Play button round after round after round even if I was having terribly bad luck trying to get some achievements. This is probably not only because of the fact I am extremely good at setting a high score for a difficulty like Ultra (check the tables for nearly any level and see), but also because of the game's addictiveness. The charm makes me feel like I'm not going to get criticized every time I hit the first platform and then embarrassingly miss the next like a few games, so I want to play more and more than a lot of other games of this same type. Then there is also the fact the author isn't a complete jerk who decides to dump a load of a filth-covered game on a user and then moves on to the next junk-heap, but instead takes the time to create a high-quality experience for anyone who enjoys a lighter take on the average violence and blood-soaked games of this generation, and who also adds to it with continuous updates, such as the new one upcoming that is hopefully going to be released soon.
There are, unfortunately, a small amount of problems. First, I think the hit-detection could be tightened up a bit, especially on Ice cream Top where the pieces you are supposed to land on are so small I found it hard to react in time to figure out if I was close enough or not to hit the things. Also, I found Ultra to be a little luck based. I noticed that some platforms are placed so that you are required to use the bunny-hop technique to reach them, but if you accidentally jump off a platform with a multitude of others a short distance above it, you go slowly springing through them all, only to have lost the momentum needed to reach the one that is seemingly out of reach, causing your Cutie to go plummeting to its...soft landing. That's about it from a nearly-perfect platformer. Hopefully more updates can improve upon this ingenious idea.

The perfect example of arcade-style skill.

I don't see why people complain about the difficulty and that it needs upgrades, go play some Tower Defense Game if you want upgrades! I completely understand why it was made this way, it's supposed to be an innovative take on the arcade style of games; no upgrades so that people can beat it without even needing to blink, but these days too many just don't get it, because they either weren't raised in the time or because they weren't used to arcade games at a younger age, which now turns them off.
The design works so well, I automatically 5/5 it anytime I play, no matter how frustrated I am. I may not be very good, as I have earned the level 20 medal, yet still haven't gotten the one for destroying 25 stars in a row, but this mysterious floating robot is about skill. If you don't have a quick hand and reaction time, plus tolerance towards an intentionally hard game, then that's okay; go back to Farmville.

Very well made!

I got this out of judgment yesterday and came back today just to play it and see how it was doing. Now that's an example of a good first attempt at Flash! I love the old-school gameplay, and even though it has been done multiple times before, I can't get enough. This tribute to the somewhat well known genre makes me think of another first-time game that was submitted today called Genesis. It is a homage to the online-classic Doodle God, and although it doesn't add anything new to the creation genre, it does well at giving more content to players who love that type of game. This does just that, it is an addictive run-through of something many love and would hate to see disappear, and although nothing new is added, there's enough novelty to make it feel special.

LegitFerret responds:

thanks man i have a excape game comeing out soon and a obstical maze type game hope you continue to play my games i make:) thnks

Pretty good

The game itself is fun and enjoyable, but I honestly didn't think it was very special or anything. The battle gameplay is too similar to Patapon, except instead of using unique beat-oriented button presses, you just click commands. The most special thing this game has to call its own is the graphics, which are charming and simple and have never lagged for me. Making and using summons is cool and all, but not being able to save my last summon made me nervous about creating a new one out of the material I just got. The fallback command seemed a bit too last-resort, as it's purpose is to back away when an enemy does a powerful attack, but it is never very clear when an enemy is going to use one. Overall the achievements and charming style made it stand out to me, and because there really hasn't been a full-fledged copy of Patapon, I can't call the game derivative, yet the gameplay still didn't feel unique. I hope you make a sequel!

nerdook responds:

maybe one day. working on something else at the moment!

The grand successor has cometh!!

Everything about this game is amazing. After playing it on Kongregate, I was willing enough to play it here again just for the heck of it. That, and the fact it now holds the record on Newgrounds for the Flash with the most medals in it-50 in total. The most notable addition is the ability to walk around in world that whole-heartedly makes fun of RPG over-land cliches, which is the style of humor the series is so well known for.
The change isn't for everyone, as some don't feel like walking around and doing almost pointless (yet amusing) side-quests and would rather go straight to the next battle instead, which is what the last two entries in the series did, yet the lack of a store in the middle of the games made it hard to keep going if you were in desperate need of supplies. This is why I completely accept this not-really-new way of maneuvering. You needed a very good working strategy to make it through EBF 1 and 2 alive, classifying both as hard-core RPGs despite their laid-back style. Epic Battle Fantasy 3 goes for a more accessible route and lets players get ready for the next battle and explore the numerous tasks (and medals) at their own pace, eliminating any sense of hurry, especially because the inn is free.
As usual, the graphics and sound are great, with the distinctive cutesy visual style that can make any fan recognize it as being by matt-likes-swords, besides the obvious 3 in the title. The music is top-notch, and somehow even it feels like it is making fun of the regular RPG soundtrack.
The refined skill system is great and feels even better than the ones of the last games, and learning and using a new Limit Break move is ever satisfying, though the menu does look a bit over overwhelming and cluttered to new-comers, as the symbols for each skill look a bit abstract and don't perfectly match the skill itself, though it is not a huge issue.
Battling is as fun as ever, and the fact that you know you aren't going to have to face another wave (at least, most of the time) right after is a huge relief. Bosses and enemy design alike is still great, and each variation for the same species still look fresh and cool. However, I feel a different strategy could have been used for the bosses than the regular enemies; it would have made them more epic, like if you had to find the exact place on the boss to attack, or found that healing it (like if it were a dark monster) weakens it, and then you could attack it.
Overall, I give 9.5 of 10 and 4.5 of 5. The third, and hopefully not the last, entry of EBF breathes fresh air into the series with the ability to walk around. It stills retains and hones its other facets that made it so unique from other RPG's, like proving how standing behind a pig and spamming space-bar is so funny. If you are looking for an RPG that stands out from the pack, then just click play.

matt-likes-swords responds:

Thank ye.

Fun game

The updates have officially allowed me to rate this a five, so congrats for listening to your fans and giving them what they want. The enemy spawn variety made them trickier to dodge, adding tension to the usual boredom that begins to surface after floating in the same place for an hour. The gun upgrades were almost useless because of the shorter time it takes to encounter a boss, because the regular enemies become stronger after defeating one, making those who don't realize that think the gun is getting weaker instead of more powerful. However, the fact the bosses appear more frequently is a relief as it changes up the pace nicely, taking away the redundant flying until after the boss is defeated, but then you can look forward to the fact the next will appear shortly when you crash again. What would make this more fun would be even more bosses and enemy variety. Wouldn't it be cool to be shooting strawberry-henchlings for a while, and then go up against the king himself as the epic boss of the game? Also, a hard mode could be added easily if you actually could go up into space after you obtain the monocle. Totally different enemy types could be up there, like U.F.O. clocks! More medals would be nice, too. Just five isn't enough to feel proud of obtaining all of them. I hope you like these considerations, and hopefully the game can get over a 4/5 if you ever do update again!

Streetlights are no guarantee from assassins in the dark. You are one false move from losing everything you are! Sat along a busy wall of senses, it's a smoke screen. With slight trepidation, it must have eluded your memory...
-Song, Dinosaur Dance Floor

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